The 2020 Edelman Trust Barometer reveals that trust levels have changed profoundly in the past year —people have shifted their trust to relationships within their control. We look at three ways organisations […]
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Discussions around the boardroom table regularly feature, in some form, how the business or organisation can shake off the shackles of legacy issues and system constraints to start thinking like a start-up. […]
Download Future Workplace e-book Let’s stop trying to engage people. There, I said it. I work in the employee engagement team and for this this blog I may indeed get my P45. […]
There is an ongoing question about how companies make their corporate values part of the everyday culture of the business and embed them into the company’s DNA. Somehow, amongst all the corporate communications that employees receive every day, the message about values and ethics seems to be getting lost.
Gamification – horrible term. Where do they think these words up? So, what is it? Is it a GenY focused motivational tool or is it reinventing the way employees of all ages learn and retain info? Looking at the name alone you could be forgiven for thinking it is some form of GenY psychobabble, but put this to one side.
The debate will continue, not helped by a typical zeal for hyperbole – “Integrating game dynamics into your site, service, community content or campaign, in order to drive participation” is how gamification.org describe this new movement. However I think we are overthinking the obvious.